
Setting this to "Advanced" links Detection Distance, Scan Distance, Automatic Scanning, Scan Time, and Map Markers to your lance's sensor range and any Active Probes equipped. Setting this to "Basic" allows you to customize the Detection Distance and Scan Distance, but these are then dynamically increased based on the maximum sensor range in your lance. When enabled, loot crates that contain weapons will also include at least one matching ammo bin. There's also some bugs in the dialogue system so you may not get audio or text cues for crates, but they still contain loot that you'll see at the mission rewards screen after the mission. Still subject to fallback behavior if there's an error, so you may occasionally still see empty crates. Enabling this setting will cause these crates to generate random loot according to the above loot chances. The vanilla game has these provide a small ammo reload and armor repair. Some random loot crates will contain nothing. Still subject to fallback behavior if there's an error. When enabled, Treasure Hunter loot crates will generate random loot. When enabled, Objective Raid loot crates will generate random loot.

This is just to emulate the amount of time it takes for a new technology to spread and become ubiquitous. For example, when Double Heatsinks reach mass production in 3041, you won't see them in standard loot crates until 3046. Number of years after a new tech is discovered before it shows up in standard (non-rare) loot crates. Standard weapons or equipment with a vase value higher than this number (in thousands of C-bills) will only show up in rare loot crates.Ĭ-bill loot is now automatically scaled based on mission difficulty. The percent probability that a random loot crate will contain a mech or lostech or other high value gear. Weighted with Equipment in regular loot crates, and weighted with Equipment and Mechs in rare loot crates. The percent probability that a random loot crate will contain weapons. Weighted with Weapons in regular loot crates, and weighted with Weapons and Mechs in rare loot crates. The percent probability that a random loot crate will contain equipment. The loot chance is weighted with Equipment and Weapons.

v2 now restricts mechs to rare loot crates only. Mechs are randomly pulled from market probabilities based on your current difficulty level. The percent chance that a random loot crate will contain a mech chassis. Manual: Let's you customize all of your settingsĪutomatic: Settings are handled automatically based on difficulty (Default)
#Mission to the loot manual
IF YOU ARE UPGRADING FROM A PREVIOUS VERSION AND WANT YOUR CUSTOMIZATIONS TO STICK, SET THIS TO MANUAL BEFORE LOADING YOUR GAME. This is to facilitate a more "atmospheric" gameplay that feels natural without that risk that customizing gameplay might feel like cheating.ĪUTOMATIC IS SET BY DEFAULT. If there is an error when generating random loot, the fallback behavior is to use the original vanilla loot instead.Īllows you to just plug & play with a lot of automatic settings that scale with mission difficulty. The default settings should be fairly balanced.
#Mission to the loot mod
Future versions will build on this dynamic setting to make this mod feel more authentic and natural.īelow is a detailed description of each setting. Version 2.0 adds a lot of new features, including a "automatic" mode that sets all of the settings to dynamic defaults that scale with mission difficulty. You can also optionally choose to customize the loot crate indicator light towers with custom colors, extra visibility, custom scan distance, and more. The drop chances for rare loot and mechs are fully customizable. There is even a rare chance that a loot crate will contain lostech. This mod completely alters random loot generation to allow you to obtain not only weapons but also equipment and even mech chassis from random loot drops. Please check all of your mod options before loading your save games.

* Stacked Loot Crates by Puff The Magic Dragon *Ĭompletely overhauls the loot crate system.
